The tank can also be outfitted with a 105mm gun for greater offensive power. The machine gun is mounted beside the primary weapon and thus points in the same general direction as the main armament, relying in the turret's ability to traverse in order to change arc. The M808B features a coaxially mounted M231 Medium Machine Gun. 4.3.1 Changes from Halo 2: Anniversary to Halo 2: Anniversary Multiplayer.4.3 Changes from Halo 2 to Halo 2: Anniversary.4.1 Changes from Halo: Combat Evolved to Halo 2.The tank features a coaxial-mounted M231 machine gun and lacks a gunner compartment. The M808B Scorpion, formally the M808B Main Battle Tank, is a variant of the M808 Scorpion. " This here is 66 tons of straight-up, HE-spewin', dee-vine intervention!" - Avery Johnson during the Battle of Mombasa. One M512 90mm Smooth Bore High Velocity Cannon.For other uses, see Scorpion (disambiguation). I died 4 times and plasma grenades were almost half of my kills.This article is about the older variant of the M808 Scorpion tank. I was able to finish the mission in 11 minutes with a score of 35000. The only other really specific tips I have are to not hesitate to spam plasma grenades (as the enemies drop quite a few) and to grab the pistol about halfway through the level (its after you duck under a door, swap your Assault Rifle for it.) If you aren't too great with the plasma pistol combo though I'd advise saving the grenades for the elites, though the plasma pistol is definitely easier for the 2 story room. From this point on I would stick to Assault Rifle and Plasma Pistol as your weapons. If you kill the grunt, marines come from the door distracting the elites, making it easier for you to kill them. There should be a grunt and 2 elites in the back corner. To start I rushed to the door so I'd be ahead of the marine, and jumped over the one at the armory, I reached Keyes in about 50 seconds.įor some reason, I didn't get the pistol in the hallway (dunno if this is specific to difficulty or what) so in the first room I stuck to the Assault Rifle. I chose Famine because on this level you're drowning in human weapon ammo and plasma grenades anyway, and the Fog because essentially every enemy is right in front of you. While Shand's guide works, I found this level pretty easy by playing on Legendary with just 2 skulls on (Famine and Fog). Refer to the below guide though as its still relevant. This should give you more than enough wiggle room, even if you don't get par time. I would now recommend doing Legendary with no skulls on. I will leave my old guide just as a general guide, but some new notes. Update - A recent update has lowered the score requirements of most levels. Letting the game restart not only starts you with negative points, your time doesn't reset. One last thing: If you do die, press start and restart manually. And don't die.using the Iron skull is crucial to your multiplier and dying makes you restart the mission. If you continuously melee a grunt or elite over and over, your shield won't drop, allowing you to stay alive while killing. You can shoot some grunts, but honestly, they wont go down easy. I beat the level in 11:55 which yielded an extra 3X multiplayer. I managed to finish the level with just under 9,000 base points. With these setting, I ran through killing EVERY enemy I came across. Keeping this skull off allowed me to use plasma grenades which really helped clear out groups. I had my score showing, heroic difficulty, and all main skulls on EXCEPT for Foreign. To play with score showing, choose to show score in the HUD when you choose your mission. These points are multiplied by what difficulty you play on and the skulls you use. Every kill gets you points and dying or losing Marines loses points. It seems that these "Score" achievements are quite difficult but ill tell you how I did this level.
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